Technical Composer

Orchestral Composition & Adaptive Game Music

Demonstration of Adaptive Music Using Wwise

Here I’m using Wwise to make the music adapt to the player going from exploring to combat. This is done by using real-time, in-game parameters (number of enemies), so that the music changes seamlessly with the game state.

My composition is inspired by the wonderful “Ghost of Tsushima” from Sucker Punch Productions.

HIGHLIGHT MUSIC

Orchestral Adventure

Combining traditional orchestra with ethnic melodies.

The Postal Office
Nicole Lyria

HIGHLIGHT MUSIC

Quiet Exploration

Slow, drifting melodies for peaceful underscore.

The Equinox Fields
Nicole Lyria

HIGHLIGHT MUSIC

Atmospheric Medieval

Rhythmic and stealthy, combining orchestral and medieval instruments.

Rapier Practice
Nicole Lyria

HIGHLIGHT MUSIC

Epic Fantasy

Bombastic and triumphant, high-fantasy music with female vocals [game track commission].

Epic Fantasy (Short Loop with Stinger)
Nicole Lyria

HIGHLIGHT MUSIC

Ambient Fantasy

Ambient melodies lure you into the enchanted forest, a sense of mystery at hand [game track commission].

Ambient Fantasy
Nicole Lyria

HIGHLIGHT MUSIC

Orchestral Jazz

A playful jazz loop for that spy feel.

The Heist
Nicole Lyria
  • "Nicole was the perfect composer for the job. She understood our direction, inspiration, and applications of the tracks she created. She is professional, skillful, and overall great to work with!"

    Adam Winnik
    Developer & Co-Owner at Flat Thumb Interactive

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