Technical Composer
Orchestral Composition & Adaptive Game Music
Demonstration of Adaptive Music Using Wwise
Here I’m using Wwise to make the music adapt to the player going from exploring to combat. This is done by using real-time, in-game parameters (number of enemies), so that the music changes seamlessly with the game state.
My composition is inspired by the wonderful “Ghost of Tsushima” from Sucker Punch Productions.
HIGHLIGHT MUSIC
Orchestral Adventure
Combining traditional orchestra with ethnic melodies.
HIGHLIGHT MUSIC
Quiet Exploration
Slow, drifting melodies for peaceful underscore.
HIGHLIGHT MUSIC
Atmospheric Medieval
Rhythmic and stealthy, combining orchestral and medieval instruments.
HIGHLIGHT MUSIC
Orchestral Jazz
A playful jazz loop for that spy feel.
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