Games
Selected Titles
Blight: Survival
Action Horror Co-op [PC]
In Development / To Be Announced [Steam Page]
A bloody, gritty and fantastically thrilling 4-player co-op, set in an alternative 14th century. You battle against men and monsters in a desperate attempt to reach and destroy the source of the Blight.
I was part of the initial small team: pro-animators Mads & Ulrik from Haenir Studio, before they joined forces with Behaviour Interactive. I created the music and stingers for the gameplay concept trailer that took millions of gamers by storm, and helped the studio find support and funding.
Listen In
You can listen to the gritty soundscape (music & stingers)
I created for the first gameplay reveal.
Trailmakers: Airborne
Puzzle, Open World [PC, PS4, PS5, Xbox One]
Released 2023 [Steam Page]
It was a pleasure to write the music for the upcoming DLC for Trailmakers: Airborne, the popular vehicle-building open-world game. Several new areas are introduced, as well as new combat mechanics and enemies, so there was a need for a great variety in the exploration music, with a broad palette of instruments, centered around electric guitars, pan drums and flutes.
And it always puts a big smile on my face when I get to be part of the music implementation, especially within Wwise. The audio team, Jeppe and Carl, did a fantastic job at making a system that is both seamlessly responsive, but also with great variety and randomization of the exploration music, which you always need in an open-world game.
Listen In
Here you can hear some of the in-game music, specifically the main combat theme (for which I had a lot of fun recording some electric guitar) and an exploration theme for one of my favorite maps with a desert/cowboy vibe.
Sentinel Point Heroes
Roguelike Deck-Builder [PC]
In Development [Steam Page]
This stunning deck-builder is the solo work of developer Jellybane. Right off the bat, we had a blast together, brainstorming over the music and exchanging references, finally landing on a mix of jazz noir and big- band elements from The Incredibles.
I created the music system in Wwise, combining a few different layering techniques to suit a card game with lots of thinking and strategizing. I also crafted some of the more complex sound effects from the deck-building and the combat moves.
Listen In
I will soon record some in-game music, but for now, here are the menu theme and the combat theme in high intensity.
Deaduction
Social Deduction Multiplayer [PC]
In Development / Release 2025 [Steam Page]
How naughty will you be as a poltergeist? I’m so looking forward to experiencing Deaduction by UK-based studio Roadkill Games., a social deduction multiplayer game where you play as one of the staff at an abandoned hotel, with an imposter spirit on the loose…
I’ve been working on the music and the sound effects for a creepy, yet playful audio aesthetic.
Listen In
Here’s the music I did for the latest trailer.
Shibainu :
VR Katana Simulator
Virtual Reality [PC, Steam VR, Oculus Quest 3]
Early Access / Release 2025 [Steam Page]
I’m very excited to collaborate with Hound Games for their first VR game, where you get to put your swordsman skills to the test in the elegant and deadly art of Tameshigiri, performing perfect cuts through rolled-up tatami.
I worked closely with Hernan, the Game Director, to create the music and stingers for the tatami waves, in a hybrid japanese-orchestral style. I’m currently working on implementation for the different intensities of each track, using Wwise.
Listen In
Here are some samples from the in-game music, featuring one of the adaptive loops written for LVL 5 (when the going gets tough), and one of the audio cues for when you complete a perfect wave.
AHOD:
All Hands on Deck!
3D Deckbuilder [PC]
In Development / To Be Announced [Steam Page]
I had the awesome opportunity to collaborate with Adam & Kalon of Flat Thumb Interactive for their 3D deckbuilder, writing original music for the main theme, battle, boss and market tracks - all in an upbeat, pirate jig style combined with intense orchestral elements.
Listen In
Two of the tracks that define the adventurous nature of AHOD: the main theme and the menu theme, featuring two of the characteristic instruments of the game: the nyckelharpa and the flute (from the irish flute to the bansuri).
Stargrad
Open World, Action Multiplayer [PC]
In Development / To Be Announced [Game Page]
Have you ever had the joy of playing Magicka? If yes, then you know you’re going to love Stargrad, a four player co-op RPG set in an enchanted medieval world, where you can create unique & chaotic combinations of spells, explore the cities of old and the deep mines in the mountains.
I work alongside the unstoppable duo of Rob & Adam and my role is setting up the sound implementation for the game using Wwise, Unreal 5 and Metasounds, while also creating a rich soundscape, recording original sound effects and designing the music system together with the composer.
Additional Work
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Skyward Masters
For this upcoming, awesome hero shooter, I’m collaborating with the ambitious team at Trinor Entertainment to create original sound effects for the animations, weapons, UI and characters.
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Contractor at Zimmer Audio
I’ve been composing original music under the experienced team at Zimmer Audio, on multiple game projects. The team has been in the industry for over 2 decades, creating custom, immersive audio for leading brands aournd the world.
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Mentorship for Composers
Through the wonderful Discord community of Video Game Composers, I’ve been offering mentoring to composers of different levels and backgrounds. I help with 1-1 discussions relating to composition, Wwise implementation and music business.
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Years Of Division
For this turned-based strategy RPG by Cold Sap Games, I’m working on the sound effects for the combat animations for the 9 different characters and classes, along with sounds for the UI.
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Goblins: Battleslain
Goblins is an idle RPG inspired by nordic mythology made by solo developer Tore Rex. It was fantastic working closely with Tore to create the map music (where the player would spend a lot of time crafting and upgrading gear) and also the battle music. The game was released on Android and later sold to a publisher.
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Dead Monarchy
Dead Monarchy is an open world, turn-based tactical RPG created by the talented solo development Kevin Zhang. The game is still in development and early access and has earned great responses already. My music is used in parts of the game.
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Adaptive Music Using Wwise
I made this video to show you how incredibly smooth Wwise can be when transitioning from one game state to another - and how music can be directly affected by real-time changes in game parameters (number of enemies in this case). Music and implementation techniques are inspired by Ghost of Thushima.
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Medieval Music Pack
My free 5-star music pack has been downloaded by more than 2500 developers. I love games set in medieval settings as much as I love writing with all the quirky and lively medieval instruments - so it gives me joy to help out all the medieval devs out there.